#pragma once #import "FunSDK/JObject.h" #define JK_Points "Points" class Points : public JObject { public: JIntObj x; JIntObj y; public: Points(JObject *pParent = NULL, const char *szName = JK_Points): JObject(pParent,szName), x(this, "x"), y(this, "y"){ }; ~Points(void){}; };