#pragma once #include "FunSDK/JObject.h" #define JK_Audio "Audio" class Audio : public JObject { public: JIntObj BitRate; JIntObj MaxVolume; JIntObj SampleRate; public: Audio(JObject *pParent = NULL, const char *szName = JK_Audio): JObject(pParent,szName), BitRate(this, "BitRate"), MaxVolume(this, "MaxVolume"), SampleRate(this, "SampleRate"){ }; ~Audio(void){}; };