#pragma once #import "FunSDK/JObject.h" #include "OscPara.h" #import "SpclRgs.h" #define JK_AbandumRule "AbandumRule" class AbandumRule : public JObject { public: JIntObj CameraType; OscPara mOscPara; //物品遗留使能的一些约束 JIntObj SceneType; JObjArray SpclRgs; //要处理的区域配置和个数,目前只配置一个区域 public: AbandumRule(JObject *pParent = NULL, const char *szName = JK_AbandumRule): JObject(pParent,szName), CameraType(this, "CameraType"), mOscPara(this, "OscPara"), SceneType(this, "SceneType"), SpclRgs(this, "SpclRgs"){ }; ~AbandumRule(void){}; };