AbandumRule.h 629 B

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  1. #pragma once
  2. #import "FunSDK/JObject.h"
  3. #include "OscPara.h"
  4. #import "SpclRgs.h"
  5. #define JK_AbandumRule "AbandumRule"
  6. class AbandumRule : public JObject
  7. {
  8. public:
  9. JIntObj CameraType;
  10. OscPara mOscPara; //物品遗留使能的一些约束
  11. JIntObj SceneType;
  12. JObjArray<SpclRgs> SpclRgs; //要处理的区域配置和个数,目前只配置一个区域
  13. public:
  14. AbandumRule(JObject *pParent = NULL, const char *szName = JK_AbandumRule):
  15. JObject(pParent,szName),
  16. CameraType(this, "CameraType"),
  17. mOscPara(this, "OscPara"),
  18. SceneType(this, "SceneType"),
  19. SpclRgs(this, "SpclRgs"){
  20. };
  21. ~AbandumRule(void){};
  22. };