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- #pragma once
- #import "FunSDK/JObject.h"
- #include "OscPara.h"
- #import "SpclRgs.h"
- #define JK_AbandumRule "AbandumRule"
- class AbandumRule : public JObject
- {
- public:
- JIntObj CameraType;
- OscPara mOscPara; //物品遗留使能的一些约束
- JIntObj SceneType;
- JObjArray<SpclRgs> SpclRgs; //要处理的区域配置和个数,目前只配置一个区域
- public:
- AbandumRule(JObject *pParent = NULL, const char *szName = JK_AbandumRule):
- JObject(pParent,szName),
- CameraType(this, "CameraType"),
- mOscPara(this, "OscPara"),
- SceneType(this, "SceneType"),
- SpclRgs(this, "SpclRgs"){
- };
- ~AbandumRule(void){};
- };
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