Audio.h 393 B

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  1. #pragma once
  2. #include "FunSDK/JObject.h"
  3. #define JK_Audio "Audio"
  4. class Audio : public JObject
  5. {
  6. public:
  7. JIntObj BitRate;
  8. JIntObj MaxVolume;
  9. JIntObj SampleRate;
  10. public:
  11. Audio(JObject *pParent = NULL, const char *szName = JK_Audio):
  12. JObject(pParent,szName),
  13. BitRate(this, "BitRate"),
  14. MaxVolume(this, "MaxVolume"),
  15. SampleRate(this, "SampleRate"){
  16. };
  17. ~Audio(void){};
  18. };